Infantry VS Stealth (Hard) - C&C Zero Hour Speedrun

Описание к видео Infantry VS Stealth (Hard) - C&C Zero Hour Speedrun

Some cleaner routing allows me to end the first base attack much more easily, which gives me more time to focus on the 2nd base attack for a quicker finish!


Still, a couple of things didn't go well with this run which means there's a bit more potential for a cleaner execution.

1. I lose a dragon tank while trying to kill a tunnel network. Really I should probably have backed him off after killing the RPGs since the helix can handle the rest. But a fresh dragon from the war factory and we're still good.

2. I lose all my non-inferno army units needlessly. Dragon firewalls in particular would have made a massive difference in the attack on the final command center.


But really the next big step is figuring out how to attack without the artillery calldown at the 4-minute mark. This strategy is limited by how quick I get 3-star, and getting it at 4 minutes is already pushing it. Here I used it to kill the arms dealer in the 2nd base because it basically declaws that base (he doesn't rebuild that arms dealer), but in theory a couple of listening outposts or troop crawlers is enough to shield my infernos and make that unnecessary.

I'm thinking about how I can use the carpet bombers and cluster mines, since those run off their own cooldowns, and could lead to interesting outcomes (hopefully). Or maybe just a paradrop in the right place, who knows.

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Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004.

Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.

#zerohour #zerohourspeedrun

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